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If you're in a hurry to just get the latest, here it is:
What is ArcHUD?
ArcHUD is a well-rendered set of partial rings around the center of your screen. Each ring is the equivalent of a bar elsewhere: Your health bar, your mana bar, your casting bar, your enemy's casting bar, your breath timer underwater, your target's health or mana, and so on. However, rather than having this information scattered in various corners of your screen, ArcHUD gracefully displays them close to the center, near your character, where the action is.
Each ring is a module in the mod, so it's comparatively easy to add new sorts of rings. The mod is quite configurable, allowing for significant resizing and recentering of the rings, as well as switching various rings on or off.
ArcHUD is a completely informational mod. There are no clickable frames outside of the configuration options.
TODO: Add screenshots.
Sometime in November 2008 I got frustrated with the lack of updates for ArcHUD2, one of my favorite mods for World of Warcraft. Being reasonably adept in coding, I decided to do some updates, changes, and fixes by myself, for myself. So the fork started from... Well, from 3.0.2beta5 on Curse.com, I think.
Sometime in December, I got all the old Metrognome library calls out of the code, and reworked how the ring modules are updated. I think it's a significant enough change to merrit the new major version number, so I started calling it ArcHUD3.
Since I don't grok some of the math involved in actually rendering the wonderful rings, there's a fair amount of this code that I'm avoiding playing with, so the result feels rather 'frankensteined'. For that reason, I probably won't ever call this thing more stable than beta quality. Just the same, I use it with good result, and some of my friends use it, so I decided to create this page to make it easy for people to get.
I haven't logged a lot of my early changes to the code... But the improvements from ArcHUD2 are quite significant.